IRFAN, D.; HERAYONO, A.; AYU, F.; RINALDI, R.; SYAFAR, S.; EDIDAS, E.; HANESMAN, H. Exploring the Effectiveness of VR-Based Educational Games in Improving Student Engagement and Comprehension in Computer Architecture. Journal of Applied Engineering and Technological Science (JAETS), [S. l.], v. 6, n. 2, p. 1312–1323, 2025. DOI: 10.37385/jaets.v6i2.7070. Disponível em: https://www.yrpipku.com/journal/index.php/jaets/article/view/7070. Acesso em: 7 jul. 2025.