From Virtual to Reality: How Metaverse and VR Technologies Influence Travel Decisions
DOI:
https://doi.org/10.37385/jaets.v6i2.6314Keywords:
Metaverse, Virtual Reality, Tourism Promotion, Lake Toba, Immersive TechnologyAbstract
This study investigates the impact of Virtual Reality (VR) and the Metaverse on travel decisions, specifically focusing on lesser-known tourist destinations. The purpose is to understand how immersive digital experiences can influence potential visitors' perceptions and travel intentions. A mixed-methods approach, combining qualitative interviews with tourism stakeholders and quantitative surveys with 500 participants, was used to collect data. The results show that VR and Metaverse experiences significantly enhance user engagement, emotional attachment, and the likelihood of visiting the destination in person. The study's findings offer practical insights for tourism marketing strategies, suggesting that VR and Metaverse platforms can complement traditional marketing approaches. Theoretical implications include contributing to the understanding of digital transformation in tourism, particularly in how immersive technologies shape travel behavior. This research contributes to both theory and practice by highlighting the potential for VR and Metaverse technologies to increase the appeal of lesser-known destinations like Lake Toba.
Downloads
References
Akin, I., & Ak?n, M. (2024). Valuation, accounting principles, and classification of assets in the metaverse. Journal of Metaverse, 4(1), 43–53. https://doi.org/10.57019/jmv.1412352
Al-Adaileh, A., Al-Kfairy, M., Tubishat, M., & Alfandi, O. (2024). A sentiment analysis approach for understanding users’ perception of metaverse marketplace. Intelligent Systems with Applications, 22, 200362. https://doi.org/10.1016/j.iswa.2024.200362
Buhalis, D., Leung, D., & Lin, M. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, 104724. https://doi.org/10.1016/j.tourman.2023.104724
Daradkeh, M., Dawoud, D. W., Ismail, S., & Mansoor, W. (2024). Perceptions, attitudes, and demographic influences on metaverse: A comprehensive investigation. Computers in Human Behavior Reports, 15, 100441. https://doi.org/10.1016/j.chbr.2024.100441
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35(8), 982–1003. https://doi.org/10.1287/mnsc.35.8.982
Dhillon, P. K. S., & Tinmaz, H. (2024). Academic augmentation: Analyzing avatar design in educational metaverse. Journal of Metaverse, 4(1), 54–70. https://doi.org/10.57019/jmv.1440122
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., ... Wamba, S. F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice, and policy. International Journal of Information Management, 66, 102542. https://doi.org/10.1016/j.ijinfomgt.2022.102542
Gegung, E. M. (2023). Metaverse: A promising future for the tourism industry and MSMEs post-COVID-19 pandemic. Jurnal Kepariwisataan Indonesia: Jurnal Penelitian dan Pengembangan Kepariwisataan Indonesia, 17(2), 172–181. https://doi.org/10.47608/jki.v17i22023.172-181
Ghosh, I., Alfaro-Cortés, E., Gámez, M., & García-Rubio, N. (2024). Reflections of public perception of Russia-Ukraine conflict and metaverse on the financial outlook of metaverse coins: Fresh evidence from Reddit sentiment analysis. International Review of Financial Analysis, 93, 103215. https://doi.org/10.1016/j.irfa.2024.103215
Kataria, K., Chandana, J., Raghumadhavan, A., Gandhi, K., Raja, K., & Gite, S. (2023). Virtual reality skateboard extending metaverse. Journal of Metaverse, 3(2), 100–107. https://doi.org/10.57019/jmv.1317562
Kim, A., & Kim, S. S. (2024). Engaging in sports via the metaverse? An examination through analysis of metaverse research trends in sports. Data Science and Management. https://doi.org/10.1016/j.dsm.2024.01.002
Lim, W. M., Kumar, S., & Donthu, N. (2024). How to combine and clean bibliometric data and use bibliometric tools synergistically: Guidelines using metaverse research. Journal of Business Research, 182, 114760. https://doi.org/10.1016/j.jbusres.2024.114760
Murgai, S., & Murgai, S. (2024). Navigating the metaverse: Adaptive traffic optimization through parallel tempering in 6G environments. Procedia Computer Science, 238, 896–901. https://doi.org/10.1016/j.procs.2024.06.109
Nateghi, A., & Mosharraf, M. (2023). Architecting the future: A model for enterprise integration in the metaverse. Journal of Metaverse, 3(2), 190–199. https://doi.org/10.57019/jmv.1355500
Özkan, A., & Özkan, H. (2024). Meta: XR-AR-MR and mirror world technologies business impact of metaverse. Journal of Metaverse, 4(1), 21–32. https://doi.org/10.57019/jmv.1344489
Peschel, A. O., Frank, D. A., Blumenkranz, D., & Steinmann, S. (2024). Visual fidelity in the metaverse matters for memory performance. Technological Forecasting and Social Change, 205, 123511. https://doi.org/10.1016/j.techfore.2024.123511
Piccarozzi, M., Silvestri, C., Fici, L., & Silvestri, L. (2024). Metaverse: A possible sustainability enabler in the transition from Industry 4.0 to 5.0. Procedia Computer Science, 232, 1839–1848. https://doi.org/10.1016/j.procs.2024.02.006
Petr, C., & Caudan, P. (2024). Ethical marketing framework for metaverse simulated experiences of tourism (SET): An exploration of consumers’ aspirations and fears. Journal of Retailing and Consumer Services, 79, 103785. https://doi.org/10.1016/j.jretconser.2024.103785
Ramírez-Herrero, V., Ortiz-de-Urbina-Criado, M., & Medina-Merodio, J. A. (2024). Understanding the knowledge structure and the value creation process of the metaverse. Heliyon, 10(10), e31271. https://doi.org/10.1016/j.heliyon.2024.e31271
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616. https://doi.org/10.1162/pres.1997.6.6.603
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93. https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
Suryodiningrat, S. P., Prabowo, H., Ramadhan, A., & Santoso, H. B. (2024). The essential components of metaverse-based mixed reality for machinery vocational schools. Journal of Applied Engineering and Technological Science, 5(2), 1069–1085. https://doi.org/10.37385/jaets.v5i2.4117
Tretter, M., Samhammer, D., Tabea, O. T. T., & Dabrock, P. (2023). Towards an ethics for the healthcare metaverse. Journal of Metaverse, 3(2), 181–189. https://doi.org/10.57019/jmv.1318774
Tukur, M., Schneider, J., Househ, M., Dokoro, A. H., Ismail, U. I., Dawaki, M., & Agus, M. (2024). The metaverse digital environments: A scoping review of the techniques, technologies, and applications. Journal of King Saud University-Computer and Information Sciences, 101967. https://doi.org/10.1016/j.jksuci.2024.101967
Uçgun, G. Ö. (2024). The effects of metaverse on the tourism industry. Journal of Metaverse, 4(1), 71–83. https://doi.org/10.57019/jmv.1466997